Anime Character Colorization using Few-shot Patch-based Learning
| |
© OLM Asia SDN BHD |
Soil Moisture Content
|
Fluorescent dyes
|
Deep Depth from Focal Stack
|
NLOS-NeuS
|
Tomb Murals
|
Hyperspectral Imaging Considering Natural Light Fluctuations
|
Human Pose Estimation
Physics-based Autoencoder
|
Shape From Thermal Radiation
|
Practical Descattering
|
Touch Sensing
|
Show-through Cancellation for Ancient Document
|
ToF in Fog Using Multiple Time-gated Exposures
|
Spectral Super-resolution by Image Sensor Tilting
|
Polarized NLOS
|
3D Watermarking
|
Graph Matching based Anime Colorization
| |
© OLM Digital |
Thermal NLOS
|
Depth from Phasor Distortions in Fog
|
Slope Dispariry Gating
|
Spatio-temporal modulation of illumination for depth measurement
|
Spatio-sequential Frequency Correlation Imaging
|
Contact Imaging
|
Automatic colorization for anime trace image by semantic segmentation
| |
© OLM Digital |
Short Range Light Transport
|
Pop-up Effect of ChromaDepth™
|
Multiple weighted measurements
|
Controlling translucency by UV printing
Thermal Photometric Stereo
|
Measurement of Indirect Light Transport
|
BRDF Reconstruction from Multiple Images
|
Measurement of Scattering Phase Function
|
Examining Single Scattering Region
|
Material Classification using Time-of-Flight Distortion
|
Kaleidoscopic Hyperspectral Imaging
|
Light Transport Analisis in Nano-Seconds
Non-Rigid Registration
|
Subsurface Scattering on Spherical Translucent Object
|
Light Path Alignment for CT
|
Transparent Shape from Time-of-Flight Distortion
|
4D Light-field Segmentation
|
Real-time Rendering of Transluceny Object
|
Optical Replica for Ink Paintings
|
Multi-frequency Illumination
|
Layerd model for CT
|
Parallel High-frequency Illumination
|
Light Transport Refocusing
|
Speckle Analysis
|
4-D illumination light field
|
Photometric Stereo for Translucent Object
|